Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > Sardelac Sanitarium

Notices

Reply
 
Thread Tools Display Modes
Old Feb 08, 2007, 03:47 PM // 15:47   #1
Academy Page
 
Join Date: Apr 2005
Advertisement

Disable Ads
Default Energy Storage skill

I would like to be able to give up x% of my energy pool to exhaustion and for an amount of time proportionate to my exhaustion I would like that energy <or a reasonable percentage of it> to be part of an allies energy pool

I suspect this skill would have to be elite to keep e\n energy medics with BiP from becoming a FotM
Quest_techie is offline   Reply With Quote
Old Feb 08, 2007, 03:55 PM // 15:55   #2
Forge Runner
 
Dougal Kronik's Avatar
 
Join Date: Aug 2005
Location: Ontario, Canada
Guild: Glengarry Fencibles
Profession: R/
Default

No, your energy and exhaustion are your energy management issues.

If I understand you, you want the exhaustion aspect of your energy to be available for use to someone in your party.

No way should your exhaustion be extra energy for another character. You could just have 2 elementalists allowing each other to use their exhaustion energy - therefore totally negating the mechanic of exhaustion.
Dougal Kronik is offline   Reply With Quote
Old Feb 08, 2007, 04:51 PM // 16:51   #3
Furnace Stoker
 
Join Date: Jun 2006
Profession: E/
Default

So you want to inflict exhaustion upon yourself, and then pass over the energy you loose to an allie player?

How would you recover from that, and how would you be of any effective use during it?

I assume you would have to inflict a very large amount of exhaustion in order to transfer a useable amount of energy. If your an elemental what do you do during your recovery time?

Your rendered useless otherwise.

I like the idea tranfering energy, but to suffer exhaustion at the same time would reduce your recharge time.

A better side effect would be that your easily interupted and take double dmg while transfering, and the amount you tranfer is dependant upon how long you keep the action up for.

Exahustion is never something we should incourage as its the bain of elementals.
freekedoutfish is offline   Reply With Quote
Old Feb 10, 2007, 05:27 AM // 05:27   #4
Academy Page
 
Join Date: Apr 2005
Default

I can nuke with half my energy pool, and further I could focus switch to mitigate the effects, not to mention this would be a POWERFUL benefit <imagine a monk with +45 energy> elementalists don't JUST spin out mass energy, and if they are using their pool correctly they can do some amazing things with 45 remaining energy <were we talking about a 90 energy ele which is a perfectly reasonable assumption, hell, it's low end>

this would be VERY powerful on a flag running elementalist, or an ele who is filling a role other than nuker <elementalists are more flexible than people are apparently willing to believe> I would be MORE than willing to give up half my energy pool to give that sort of added power to a good monk

and frankly, you don't like the idea, you don't want to use the skill, don't use it, there are lots of skills out there
Quest_techie is offline   Reply With Quote
Old Feb 10, 2007, 05:50 AM // 05:50   #5
Hall Hero
 
HawkofStorms's Avatar
 
Join Date: Aug 2005
Profession: E/
Default

Umm if you want a monk with +45 energy, go make a E/Mo in a GvG.

You'll notice the only skill even close to this by providing extra energy is Arvatar of Lyssa, and that's an elite tied to a primary attribute to intentionally prevent Mo/Ds from becoming godly.

The idea of "if you don't like it, don't use it," can't apply to PvP. If something is overpowered, it will be abused. If it is simple enough to run, it will become a FoTM.
HawkofStorms is offline   Reply With Quote
Old Feb 11, 2007, 05:02 AM // 05:02   #6
Academy Page
 
Join Date: Apr 2005
Default

how is it overpowered? you are giving up half the energy on one of your elementalists, that is an enourmous balancing factor, it's like a time delay infuse health

there is precedent, is infuse health overpowered? I'm not even asking for a 100some% <like infuse health> I'm asking for less than 100%, but still something reasonable <like the monk gets 60% of the energy the ele gives up, hell, it doesn't even HAVE to be a monk, it could be another ele>

and REALLY, you are saying "omgzorz it would be overpowered don't suggest this" isn't it the skill balancers place to determine overpowered? it could be a fairly meek spell by the time you tacked down the numbers, hell, it could end up being a non elite skill and the ele could end up giving five energy to every member of the party, "order of the mage" or something <which actually could be very overpowered in ele spam balls with the stats suggested there>


it is an idea, it is a very unformed idea and you are shooting it down with those stats which were put in as unformed suggestions, it is not "zomgzorz this must go in game as written" it is, "hey, I think it would be nice to give this spare energy I'm not using in certain builds to someone who could use it"

way to keep objectivity folks

I see threads asking if\why this community is dying, well, that is a damn silly question at this point
Quest_techie is offline   Reply With Quote
Old Feb 11, 2007, 05:32 AM // 05:32   #7
Hall Hero
 
HawkofStorms's Avatar
 
Join Date: Aug 2005
Profession: E/
Default

Fine. Here is a build that makes in overpowered
E/W. Uses a ton of exhaustion skills to give his teams monk twice his normal energy. Everything else is put into axe mastery and he runs a executionars strike/eviscerate combo. Not exactly the best example I can think of, but I'm a little tired.


To the OP, your idea of "objectivity" is to shoot down and critize anybody who disagrees with your idea. The reason why the community is dying is because people get so stubborn and are convinced that their idea is "teh uber" that they completely ignore actual contructive critism.

Asking a moderator to close this now before it becomes too much of a flame fest.
HawkofStorms is offline   Reply With Quote
Old Feb 11, 2007, 06:05 AM // 06:05   #8
La-Li-Lu-Le-Lo
 
Faer's Avatar
 
Join Date: Feb 2006
Default

Quote:
Originally Posted by Quest_techie
how is it overpowered? you are giving up half the energy on one of your elementalists, that is an enourmous balancing factor, it's like a time delay infuse health
Quote:
Originally Posted by Quest_techie
I can nuke with half my energy pool, and further I could focus switch to mitigate the effects, not to mention this would be a POWERFUL benefit <imagine a monk with +45 energy> elementalists don't JUST spin out mass energy, and if they are using their pool correctly they can do some amazing things with 45 remaining energy <were we talking about a 90 energy ele which is a perfectly reasonable assumption, hell, it's low end>

this would be VERY powerful on a flag running elementalist, or an ele who is filling a role other than nuker <elementalists are more flexible than people are apparently willing to believe> I would be MORE than willing to give up half my energy pool to give that sort of added power to a good monk
Excuse me, but do you read the posts you write, or are you more than one person? You described how it's overpowered right there, in your previous post. Don't jump on people for confirming what you have already (albeit indirectly) stated. In addition, I'm not even going to bother pointing out the problems with your Infuse Health remarks...


Let's keep all discussion civil and constructive. If the thread sinks further into destructive or otherwise childish arguments, it will be locked.
__________________
Stay Breezy
Faer is offline   Reply With Quote
Old Feb 11, 2007, 03:44 PM // 15:44   #9
Forge Runner
 
Join Date: Jan 2006
Default

It can exist under two conditions only:

1) It's an elite
2) It's an enchantment on target ally

"Skill name": Elite spell, energy storage, instant cast, 1 second recharge (doesn't matter due to exhaustion)
Lose 5-40% of your energy pool to exhaustion. Target other ally is enchanted with "ench. name", which increases their energy by the ammount you lost.

Then it's fine. Some will say it's useless, but hey, for a skill that powerful, you simply can't let it be an unremovable or unconditional skill.

Last edited by Antheus; Feb 11, 2007 at 03:46 PM // 15:46..
Antheus is offline   Reply With Quote
Old Feb 11, 2007, 04:03 PM // 16:03   #10
Jungle Guide
 
Join Date: Jan 2006
Guild: [Here] | CKOD
Profession: E/R
Default

if it was more like what antheus said i could see how it would work... but i have my own take on it:

"Energy Transfer Skill" (energy storage)
elite enchantment, 10 energy, 1/4 cast, 10 recharge
For 2...26...34 seconds target ally is enchanted with "skill name". While target ally is enchanted with this spell, they gain 10...58...74% amount of maximum energy as you have exhaustion at the time when you cast this spell.
Trylo is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 08:10 AM // 08:10.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("